Righteous Leader. Creatures resistant or immune to cold damage are immune to this effect. You can expend more charges when you cast the Summon Undead spell to cast it at higher levels, increasing the level it is cast at by one per extra charge spent. Multiple ounces of Sorcerer's Sand can be used to increase the Save DC or To-Hit of a spell. Void has a +3 modifier to attack and damage rolls and deals force damage rather than slashing damage. And so, when he walked into his vault, he was shaken to discover the blade that stood at its center, an item with a storied past and legendary reputation, was gone. Wondrous Item, very rare (requires attunement by a spellcaster). The weapons they wield, while seemingly simple, are nevertheless frightful to bear witness to. This wand comes in multiple variants; burning, chilling, chocking, dusting, muddy, and scalding. The Devourer speaks with a cruel and demanding voice. As a bonus action, you can summon the spellbook, causing it to teleport instantly to your hand. A +2 longbow, Flux does not shoot actual arrows, instead it shoots arrows of pure energy that deal 1d8 + 1d4 elemental damage based on its affinity. Finally, the hook and line wrapped around the pommel can be used as standard fishing gear that will not break. Creatures of the wearers choice must make a DC 21 Dexterity saving throw or take 66(12d10) fire damage. 5e Cursed Items Back to Main Page 5e Homebrew Equipment Cursed Items Incomplete Cursed Items Pages with one or more improving, reviewing, or removing templates present. Padded armor normally imposes disadvantage on Dexterity (Stealth) checks, this armor doesn't. Once per short rest, a creature attuned to Forests Fury can use their action to activate the chakram's innate magical power. Weapon (flail), Artifact (requires attunement). A summoned Mephit disappears after 1 hour or when it drops to 0 Hit Points. Shocking Bolt: You fire a bolt of pure lightning in a 100 ft. by 5 ft. line in a direction of your choice. Each time a 10 is rolled increase the damage die up to a d12. Thanks for checking out our 5e homebrew! This drive is more pronounced in individuals that lean towards selfish and self-serving personalities and is more subdued and tempered in individuals with altruistic and benevolent personalities, though the compulsion is still present no matter the creatures temperament. On a hit, a target takes 2d10 lightning damage. The Conqueror King communicates telepathically with its wielder and speaks the following languages; Common, Dwarvish, and Elvish. Once per short rest, a creature attuned to this dagger can use their action to cast the Blink spell, requiring no components. Bound within this Bag of Holding is a greedy entity, that will make itself known the first time a character attempts to remove an item from the bag. As part of an attack, you can expend one charge to summon a special piece of ammunition from the following options: This massive greatsword is chiseled from an incredibly heavy piece of jagged stone. While attuned to this weapon it has the finesse property and has a +1 bonus to attack and damage rolls. The homebrew content for fifth edition Dungeons & Dragons found at D&D Beyond includes tens of thousands of entries and browsing them is a regular habit of mine. Each of these bracers are linked to a small demi plane. Phyrexians are infectious, biomechanical horrors from Magic: the Gathering, and are inspired by the works of H.R. An Adult White Dragon - Infusion of Ice: Whenever a creature is hit by an attack with The Devourer when it is infused with a White Dragon Infusion, the target must make a DC 15 Constitution Saving Throw or have their movement speed reduced by 10 feet until the start of their next turn. This magic longcoat is adorned with raven feathers and carved jet buttons. This small sphere, about 2 inches in diameter, appears to be a simple sphere of occluded ice. You have a range of 15 feet with this whip and have a +1 bonus to attack and damage rolls made with it. While attuned to this item you gain proficiency in the Nature and Animal Handling skills. The freeze lasts until the creature is freed by the greater restoration spell or similar magic, or they melt. Creatures that succeed on the saving throw take half damage and are not knocked prone. Wondrous item, very rare (requires attunement by a creature missing a hand or an arm) The arcane propulsion arm from Eberron: Rising from the Last War is an effective weapon for player characters who are missing a hand or arm. With a chain and counterweight composed of a cold black iron and a head fashioned in a vicious serrated rictus, this flail strikes terror into the hearts of all those who behold it. This ring stores the kinetic energy from the wielders arm during everyday motion (walking, running, swinging, etc), gaining 1 charge every day it is worn and attuned. Elven Kinship. A Goristro - Infusion of Stone: The Devourer gains the seige property, dealing double damage to structures. A creature attuned to Kyzzierth's Renown has advantage on Deception (CHA), Intimidation (CHA), and Persuasion (CHA) rolls made when interacting with dragon type creatures and knows the Draconic language. Winter's Heart has three states; dormant, awakened, and ascended. Creatures that succeed on the saving throw take half damage and are not pushed. Know I truly wish no ill towards you or, as it may be, who you serve. For one minute the chakrams deal an additional 1d4 damage of the attuned creatures choice from the following types; fire, cold, thunder, lightning, or acid. However, only when whet with the souls of fallen creatures does it's true power emerge. The sash has 5 charges and regains 1d4 + 1 expended charges daily at dawn. The blade of this glaive glows with a faint flickering light. Ointment applied to the face will produce a thick full beard. Try to find me if you will, but know you do so at your own cost and peril. While the swords are summoned, you can take this special Attack action on each of your turns. You gain the ability to glide across the desert, while you are on sand you ignore difficult terrain. The restrained creature must repeat the saving throw at the end of its turn, becoming frozen on a failure or ending the effect on a success. The hilt of Venom is a clear vial of magically reinforced glass with a greenish liquid contained within. A creature with legendary actions is unaffected by the scroll. It deals an additional 1d4 lightning damage on a hit. The Bloodwell Vial is one of many magic items in D&D 5e specifically designed to enhance a class's main abilities. This radius increases to 30 ft. when the creatures paladin aura increases. When you do so the blade glows white for 1 minute, creating bright light in a 20 ft. radius and dim light for an additional 20 ft. Additionally while attuned to this dagger a creature has the following benefits: This item is an artifact gifted straight from The Great Serpent, Zehir. Once per long rest a spell caster attuned to this tome can chose a number of cantrips equal to half their proficiency modifier (rounded down) and can add those cantrips to their list of available cantrips. When you cast the spell in this way you use the ambient light to create solid luxen in the desired form. Additionally, you have advantage on saving throws you make against exhaustion effects due to extreme heat. Additionally, you gain a 10 ft. aura of radiance that damages hostile creatures. His blade, known simply as Ice was lost in the events of the cataclysm. You can take an action to give three spins to the clockwork key, making the nutcracker become Medium in size and use the Animated Armor stat block for 1 minute, before going back to its original state and size. While it is on the border ethereal you can use a bonus action to move the weapon up to 15 feet at a time and make a single attack. You can ignore the loading property of both weapons if you are proficient with them. This small glass vial contains 1 ounce of orc blood imbued with the might of Gruumsh. You are considered proficient with this weapon if you are an elf or half-elf. When worn to sleep, four hours is sufficient for a long rest and you gain 2d10 temporary hit points when you awaken. The rat swarm lasts for 1 minute or until it's HP is reduced to 0. While attuned to Ice the air within 30 feet of you feels frigid and liquids within 10 feet of you decrease in temperature by 1 degree every minute until they freeze. Each time the weapon deals damage to a creature a spectral shard of the sword returns and the weapon gains a charge, increasing the weapons damage by 1d4. This sky-blue scroll flutters in a magical breeze and is written in Elvish. Additionally if you lose a body part the blade causes the missing part to regrow and return to full functionality after 1d6+1 days, if you have at least 1 hit point the whole time. The Wailing Hunger can hold a maximum of four charges. Save Save Homebrew Wondrous Items For Later. A dart from the Bleeding Bouquet has a +1 bonus to attack and damage rolls. Regardless of its appearance, the sash cant be anything but a one-shouldered robe. Notify administrators if there is objectionable content in this page. Lux has a +3 bonus to attack and damage rolls and deals radiant damage rather than piercing. Wondrous Item (crown), Artifact (requires attunement). This small statuette of a pig is made of clay. Check out my Homebrew Magic Items for 5E DnD right here. Perhaps due to this series nearing an end with only wondrous items left to explore a number of thoughts arose while looking at these 20 items collectively across the three lists. Composed of a unique wood from the Bleeding Rose, whose dark wood stem turns into bright red roots, these darts seem to have been grown rather than crafted. Wondrous items for DnD 5E. If the curse is broken and the creature reattunes to the dagger the progression of the curse is not reset, instead it begins where it had left off. On this document readers will find completely original items, homebrew items inspired by artwork, overly complex and completely broken Critical Role style awakened weapons, a surprising lack of Uncommon items, items made years ago that aren't "up to snuff", items made yesterday, items made by other creators that caught my interest (all of these are sourced in their various sections and are open to the public), and items heavily inspired by other creator's items while not being identical. If the curse lasts for its full duration, it rebounds; you take 4d10 fire damage, which can't be reduced or prevented in any way. This coating last until a creature is hit with an attack by Venom. Once per long rest, the attuned Paladin can, as an action, consume all of the charges currently contained in the weapon to deal a single attack to a creature, dealing 1d12 damage per charge consumed. These bracers can be found with 1d6 random weapons already contained within, and a 10% chance of one of those items being a basic +1 weapon. A character who he deems unworthy of wielding the blade, such as a weak or evil creature, may be denied the ability to attune to the weapon. Wondrous Item, rare A 5 inches tall nutcracker has a clockwork key on its back. In bridging this gap, the One Who Would Be King created a peace that lasted for generations and brought forth an era of prosperity. As an action you can expend a number of charges to cast one of the following spells: Create or Destroy Water (1 charge), Wall of Water (2 charges), Water Breathing (2 charges), Water Walk (3 charges), Control Water (4 charges), and Watery Sphere (4 charges). These minor magical items are highly sought after by bar and tavern keepers for obvious reasons. Targets wearing magic armor or with legendary resistances are immune to this effect. The greatclub makes five attacks against any creature within 5 feet of it, choosing at random. On a hit, for each charge you spend, the target takes an additional 1d12 force damage and is pushed 5 feet away from you. Destructive Thunder: Chose a location within 150 ft. At 13th level, the Dragonborn breath weapon damage increases from d6's to d8's. Weapon (Whip), rare (requires attunement). Roll the die, add your Constitution modifier, and regain a number of hit points equal to the total (minimum of 1). Any limbs regained in this fashion are not flesh but rather a flexible but hard wood. Allies within 10 ft. of the creature attuned to. Forests Fury has three states; dormant, awakened, and ascended. Yet, the Orb of Cold never melts. Once per turn, as part of the attack action, this dagger can be thrown at an object, structure, or creature within range; when the blade lands a creature attuned to it can chose to teleport to the dagger location, appearing with their hand on the hilt, or can teleport the dagger back to themselves, causing it to appear in their hand. Sentience: This blade is inhabited by the Lawful Good spirit of The Conqueror King who has an Intelligence of 14, Wisdom of 16, and Charisma of 15. Magical Weapon (dart), rare (requires attunement). This change lasts until the attuned creature finishes a long rest. This odd weapon appears to be entirely impractical, however in the right hands and right situation it can be a devastating weapon. Roll Initiative for the summoned creatures as a group, which has its own turns. The Wailing Hunger gains charges whenever the wielder reduce a creature to 0 hit points with it as the weapon absorbs the creatures soul. The wearer can summon forth any weapon that has been stored in the bracer at will, including during an attack roll, allowing the wearer to switch quickly between different potential weapons. Arm of Dawn has three states; dormant, awakened, and ascended. See more ideas about dnd 5e homebrew, dungeons and dragons homebrew, d&d dungeons and dragons. While you are wearing this ring, when you make a ranged attack with a bow or crossbow you magically summon the ammunition as part of the attack. While in its scythe form, the weapon functions as a halberd that lacks the heavy property. It has 2 hit points and avoids combat, even if cornered, and it reverts to a statuette early if it reaches 0 hit points. en Change Language. Attacks with Gothic deal an additional 1d8 necrotic damage on a hit and you gain temporary hit points equal to the damage dealt by the necrotic damage. The bonus is equal to one half their proficiency modifier rounded down. Additionally, when an attack misses you or you succeed on a Dexterity saving throw, you can use your reaction to immediately move up to 10 feet without provoking opportunity attacks. This solid white sand is made from the crystallized bones of a powerful Sorcerer and is steeped in magic. Check out how this page has evolved in the past. I do not claim ownership of the items nor do I claim that they are entirely original, while many may be original to me, undoubtably others have been created with similiar effects. If you score a critical hit with a kinetic bolt, the target is pushed thrice as far and knocked prone. If you roll a 20 you lop off one of the target's limbs, with the effect of such loss determined by the DM. Divine Sense: A paladin can use their Divine Sense feature to locate the following additional creature types - Aberrations, Elementals, and Fey. If you hit a target with this weapon that is either resistant or immune to cold or fire damage, that target loses that resistance or immunity until the end of your next turn. As an action, while in an area of darkness, a creature attuned to this weapon can turn invisible for as long as they are in an area of darkness and move no more than half their movement speed. This suit of finely crafted armor seems to fit any creature that is Medium sized or smaller almost like a second skin. You don't add your Dexterity modifier to the damage of this attack (unless it's negative). A creature attuned to Kyzzierth's Renown has true sight out to a range of 60 feet and dark vision out to a range of 120 feet. Wondrous item, uncommon (requires attunement). Warlords Bounty is typically acquired when it is dormant and each additional state can be achieved through various means; be they physical acts, emotional acts, or philosophical acts, it need only be a heroic act to awaken the next state for Warlords Bounty. When first found the Fang of Zehir has a 75% chance of containing a DC 14 2d6 poison and a 25% chance of containing a DC 16 3d6 poison. A long leather coat with an inner lining of woven shadow. The monks of Durheim are renown for their connection to their deeper selves. Additionally this item seems to have some unknown resonance with creatures native to the Feywild. The staff has 10 charges. The Blade of the Broken King can hold 5 charges, dealing 5d4 damage. Known now as the King of Frost, the knight went on to dominate and destroy in the name of Tiamat for decades before the planar war ended and he was, presumably, sent back to the pits of the Nine Hells with his diety. His life's mission to rid his kingdom of demons, fiends, and other unwelcome ilk lives on inside the weapon. As an action you can transform into the aspect of the sand maiden. This weapon glows with a faint light, providing dim light in a 5 ft. radius. At a time determined by your DM, this tenet eventually becomes the following flaw: "I value truth and honesty above all else, I view a lie or broken oath as the most irredeemable character flaw.". However, it's just as likely that your Dwarf will create an artifact barrel, door, manhole cover, or sock. These clubs have the finesse property. Devouring Acid: The target must succeed on a Dexterity Saving Throw (DC 16) taking 4d6 Acid damage on a failed save, or half as much on a success. You gain a +1 bonus to attack and damage rolls made with this magic weapon, which has the finesse property, regardless of which form it's in. When you do so the attack uses your Intelligence modifier for the attack and damage rolls and ignores armor and other non magical AC bonuses, treating a creatures AC as 10 + their Dexterity modifier. Protective Aura: As an action, you can plant Valor into the ground and spend any remaining charges to create a protective aura within a 60 ft. radius. The aura lasts for 2 rounds per charge expended. Wondrous Item, very rare (requires attunement) This dazzling helm is set with 1d10 diamonds, 2d10 rubies, 3d10 fire opals, and 4d10 opals. It regains the ability to return to the ethereal plane at dawn. Regenerative: While wielding Valor you regain 1d6 hit points every 10 minutes, assuming you have at least 1 hit point. Find out what you can do. This quarterstaff functions as a +1 quarterstaff. This multihued shard of unidentifiable crystal seems to reflect a verdant forest rather than the expected surroundings, no matter it's physical location. Additionally you can use an attack to attempt to grapple a creature, object, or structure within range. Any gem pried from the helm crumbles to dust. The cloud fills an area 20 ft. in radius centered on the club and moves with the club. When the object lands, it transforms into a . Once per long rest, a creature attuned to Winter's Heart can change the damage type of a spell from one of the following; acid, fire, thunder, or lightning to cold damage. However, as an action a character can write either the name or description of a creature within the book and make a skill check based on the thematic of the creature (Nature for beasts/humanoids/etc., Arcana for dragons/abberations/etc., Religion for celestials/fiends/etc.) While in this state you gain the following benefits: The armor can't be used this way again until the next dawn. Once it has dealt at least 10 points of necrotic damage the blossom is fully bloomed and at the start of the creatures next turn it must make a DC 14 constitution saving throw as the dart, having converted the siphoned fluid into a potent poison, injects the creature with the poison. If you reduce a true dragon of at least CR 15 to 0 hit points with an attack from Blackfyre you can attempt to absorb the dragon's soul into the weapon. Weapon (greatclub), very rare (requires attunement). This time we look at 5e magic items. As a bonus action you can activate Blackfyre and engulf it in black flames. Using dark magics and dozens of mortal sacrifices the duo were able to claim the power of the greatwyrm for their own. While attuned to Kyzzierth's Renown a creature has a near all consuming drive to hoard what they view as wealth; whether that be land or coin or some other form of wealth. This attack is made with a +8 modifier and deals 9 (1d8 + 4) piercing damage. You are proficient with these attacks and use Intelligence as your spellcasting modifier for them. Pulsing with innate energy, it imparts many boons to whoever can awaken its true power. Ebb and Flow each have a +2 bonus to attack and damage rolls and deal an additional 1d6 cold damage on a hit. Gothic has a +2 bonus to attack and damage rolls and has the Finesse property. Once the arrow impacts something, it implodes and leaves nothing behind. This dazzling bag is made out of light and appears empty. While attuned to these bracers, a creatures Dexterity increases by 2 up to a maximum of 24. Planar Bane: Valor deals an additional 1d6 damage to creatures not native to the prime material plane. A creature attuned to Blackfyre develops slitted dragon-like eyes, the irises of which become shot through with vibrant color corresponding to the types of true dragons the wielder has slain. The pistol can be can be found on page 268 of the DMG, Wondrous Item, rare (requires attunement by a spell caster). Attacks made with this weapon while it is in the border ethereal deal force damage instead of necrotic. An Adult Black Dragon - Infusion of Acid: The Devourer deals an additional 1d6 acid damage per hit. All content marked accordingly is subject to the CC-BY-4. This allows the wearer to quickly and seamlessly shift from weapon to weapon in the middle of an attack. While within the area of bright light, you and any creatures friendly to you are under the effect of the bless spell and can't fail death saving throws by rolling. Any items you were carrying when you died are left with your original body and must be reacquired by the character. Weapon (greatsword), very rare (requires attunement). Once per long rest, as an action, you can channel Flux's latent energy into a single devastating arrow. As she ran her fingers along her sash, Oscar felt a unique flow of magic running through his veins. While you hold it, you gain a +1 bonus to spell attack rolls. The webbing can be attacked and has 5 HP, 15 AC, immunity to poison, bludgeoning, psychic, and radiant damage and vulnerability to fire damage. You have a +2 bonus to attack and damage rolls made with this magic weapon. We are privileged to live under nature's watch: to scorn her is to insult the world itself. Arm of Dawn is typically acquired when it is dormant and each additional state can be achieved through various means; be they physical acts, emotional acts, or philosophical acts, it need only be a heroic act to awaken the next state for Arm of Dawn. This twisted and blackened wooden heart is strung through with thorny vines and worn as a pendant. The crossbow has 3 charges, and it regains 1d3 expended charges daily at dawn. Wondrous item, very rare. You gain a +3 bonus to AC, as well as to attack and damage rolls with natural weapons, while transformed into a beast, even if the hide merges into your new form. The hog squeals loudly and runs around chaoticly, making as much noise as possible. Weapons (Daggers), Artifact (requires attunement, both daggers occupy only one attunement slot when attuned together). These bracers increase the attuned creatures Strength score by 2, up to a maximum of 24. This enchanted needle and thread can quickly mend any tear, hole, or run in any garment. Oathkeeper has a +3 bonus to attack and damage rolls and deals an additional 1d8 radiant damage on a hit. When this ability is used the club gains a form of animalistic sentience and begins lashing out at any creature near, including the holder of the weapon. Creatures that are targeted with a hostile action by the wearer (attack, spell, push, etc) make Charisma Saving Throw with advantage after the action is performed (all following Charisma saving throws by the creature for the Cape of the Mazequine are made at advantage as well), Weapon (longbow), Legendary (requires attunement). The glaive is inhabited by the spirit of Kelren, the elven king of Imfe Mythse. The Ghostbound Blade can remain on the ethereal plane for only one minute per day. On a failure the creature must roll on the Long Term Madness table, the madness of which lasts for 1d10 years and cannot be healed outside of an act of the gods. A restrained creature can use their action to attempt a DC 14 Strength check to break free. Bright light spills forth from the blade in a 60 ft. range, this light counts as daylight, and dim light spreads for an additional 60 ft. This luxen lasts until the next dusk, at which point it dissipates. In addition, the coat has 5 charges and regains 1d4 + 1 expended charges daily at dusk. On a failure they take 8d4 piercing damage and their walking speed is halved until the start of your next turn. This scimitar and its sheath are bound by a spiritual force that resonates with you when you attune to it. Few have met the gaze of the vengeful nature guardians depicted in its form and lived to tell the tale. Once you've used this bathrobe to get the best rest you've ever had, you literally cannot sleep without it. Once a dart from the Bleeding Bouquet has injected its poison in the target it wilts and becomes a typical +1 dart. Additionally, within the sphere, loose objects are pulled towards the center and nonmagical fires are snuffed out. This deeply curved weapon has been stained with the essence of hundreds of different poisons used to coat it over the years of it's use. On a hit the target takes no damage, but is instead restrained by the bola. When you hit with an attack using the scythe, the target takes an extra 2d6 fire damage. When you reduce a creature to 0 hit points using the scythe, you can choose to reduce it to ash. Weapon (Dagger), legendary (requires attunement). If you spend 1 action concentrating on the pouch, the pouch becomes attuned to your choice of these damage types for 1 minute. For 1 hour creatures that would observe (sight, sound, smell) the wearer must succeed on a DC 18 Charisma Saving Throw or be charmed. You have a +1 bonus to attack and damage rolls with this weapon. Once planted, the tree cannot be moved and your attunement cannot be broken by distance. Rallying Leader: While wielding Valor, you can use an action to expend 4 charges to bolster nearby allies, each ally that can hear or see you can expend a number of available hit die equal to their proficiency modifier and heal for the amount rolled. The mantle duplicates the effect of the gentle repose spell, which lasts until it's used again or until your attunement to the weapon ends. When the coin is turned with the lit candle side up, it produces light as by the "Light" cantrip. If a creature leaves the vortex before being fully affected by the spell they must remain outside of the vortex until the end of their next turn or be forced to continue under the spells affect. The weapon doesn't require physical ammunition, and it has a normal range of 150 feet and a long range of 600 feet. One With the Trees. While the cleric of death laughed at his attempts to cast within the ball of silence, Oscar cocked his head, gripped his wand, and, without a word or a gesture, disintegrated the villain where he stood. Made from the face of a green hag, a hag mask imparts some of their power onto you. Creatures that do not attune to this item with The Master of Poisons and Shadows blessing will begin to be twisted by it. While attuned to Oathkeeper you gain boons and improvements to the following Paladin features, so long as you maintain your Paladin oaths. Additionally while attuned to this weapon you know the Druidcraft cantrip with Wisdom being your casting ability. This beautiful crimson blade was crafted with it's twin, Widow's Wail, from the smelted remains of Ice. The gemstone refills the poison contained within it at midnight. A vial will coat three bullets before it needs to be replaced. Weapon (war pick), very rare (requires attunement). You are proficient with this scimitar while you're attuned to it. Attuned to Nature. This concentration can be broken if the blade is targeted by a Dispel Magic spell or similar effect. If the creature has no limbs to sever, you lop off a portion of its body instead. The items you'll find in this gallery will be a mix of items used in my adventures and items that are part of a collection. On a 20, the staff regains 1d4 charges. You have a +1 bonus to attack and damage rolls made with this piece of magic ammunition. If a spell requires a saving throw the DC is 18 and if it requires an attack roll if uses a +10 modifier. Weapon (Maul), very rare (requires attunement). While attuned to this armor you can use an action to root yourself to the ground. The DC is equal to 8 + Strength Modifier + Proficiency modifier. 10 Gold. You have advantage on the attack roll if the target is wearing armor made of metal. Uploaded by burningbright. Magic Weapon (dagger), Very Rare (requires attunement). The smelting process of which reformed the blade both physically and magically, taking the enchantments innate to Ice and completely changing them for the two child blades. On a success a creature takes half damage and its walking speed is not halved. This ring is composed of three seperate bands; two emerald bands, and one glass band which contains a small amount of quicksilver that can be seen sloshing around within the glass band. Dark Room. This unusually small hand crossbow packs a mighty punch. Every year that the creature stays attuned to Kyzzierth's Renown they must make a DC 10 Wisdom saving throw, this DC increases by 1 for every success and resets to 10 for every failure. While attuned to Oathkeeper, whenever you finish a long rest you gain the effects of the Death Ward spell. Additionally while attuned to this weapon, biomechanical horrors from magic: Devourer. Fire homebrew wondrous items 5e on sand you ignore difficult terrain addition, the staff 1d4... That will not break action, you can transform into the aspect of the sand maiden is. The scroll their connection to their deeper selves it in black flames greatclub makes five against. Breeze and is written in Elvish a 10 is rolled increase the damage this! 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Center and nonmagical fires are snuffed out 21 Dexterity saving throw take half damage and its sheath bound. ( 12d10 ) fire damage be replaced a DC 14 Strength check to free...